Context
Why this project exists
AR Theremin is designed as a collection of lightweight augmented reality scenes that make musical interaction
and theremin history easier to explore. The project blends performance, learning, and visual experimentation
so users can move between playing, observing, and understanding the instrument.
Purpose
The main concept is to turn camera-based AR into a responsive instrument interface while also presenting
supporting scenes that explain the theremin, showcase media, and extend the experience with more playful AR
moments like the UFO flyover scene.
- The theremin scene focuses on real-time hand-driven pitch and volume control.
- The timeline scene adds historical context through tracked media.
- The anatomy and UFO scenes show grounded placement in world space.
- The visualization scene turns sound into animated particles around a tracked target.
Technology
The application uses 8th Wall for world, image, and object tracking, MediaPipe for hand landmarks, Three.js
for rendering, and the Web Audio API for synthesis and playback. A shared settings system keeps important
controls consistent across scenes.